How to get where is an OpenGL error
I guess this is not really the place to post this question. But I can't manage to find an answer. (or aybe - surely - I don't understand the answers).
I have a recurrent 0x0502 error in my plugin. As it seems that it is a very common error, I would like to know where it is situated in my code. Is there a way (like an NSLog) to do this ? `
Thanks a lot !
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