Stencil buffer in QC ?
Hi all !
I've been trying to implement a GL_STENCIL_TEST in a 2Dgeometry plugin. After fighting to understand what was going wrong, I decided to test with the GL Context Info kineme patch and discovered... a stencil buffer with 0 bits...
OpenGL Extensions Viewer tells me that I have 0 or 8 bits in the stencil buffer.
Does anybody know what could be the origin of my trouble ? Is the pixelFormat or other in QC disabling the stencil buffer bits ? Is there a way to set the stencil buffer number of bits ? Or to change the pixelFormat (don't even know if this is related...).
I read that the swap between the Intel card and the NVidia on wasn't optimized though...
Thank you !!!
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