Hi, does ne1 have a clue on how to implement image Mask input, just like the built in Sprite patch, in a custom consumer plugin, using the official API ? thxxx, any info really appreciated.
mmmm, gonna look stupid from me so:
CGImageCreateWithMask([image CGImage], mask)?
does it help?
OpenGL stencil buffer? Or a shader when you draw? Or do it in QC before the plugin.
thx both. I'll try the stencil buffer and the CGImage options (shader seems overkill for me at the moment) and report back.
hey frz I am not a progmmmer or anything... just curious b.
mmmm, gonna look stupid from me so:
CGImageCreateWithMask([image CGImage], mask)?
does it help?
OpenGL stencil buffer? Or a shader when you draw? Or do it in QC before the plugin.
thx both. I'll try the stencil buffer and the CGImage options (shader seems overkill for me at the moment) and report back.
hey frz I am not a progmmmer or anything... just curious b.