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Kinect 0.3 Acceleration ValuesDoes anyone have any information on what exactly the acceleration values are based on? I was assuming that it would be values for general motion sensing of the speed of movement the Kinect perceives based on movement in the x, y and z axis. I am looking for options that doesn't require firing up OSCeleton, because then I lose the ability to capture the depth image from the Kinect in QC thanks Kerry
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The acceleration values are basically the direction in which gravity is pointing (relative to the device). I think the XBox/Kinect uses this to make sure the cameras are level. It has nothing to do with acceleration of body parts in the scene.