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Kineme 3d Object Structure Renderer Crashes!Hi, I am trying to use kineme 3d object structure renderer patch, but it always fail to render. I have try it 32 bit mode also, nothing changed, what can be wrong do you think? I am using snow leaopard, with a 256 mb NVIDIA GeForce 9400M MBPro. here is the error messages; 0x9748927d: -[QCContext renderPatch:time:arguments:] 0x97488f9c: -[QCGraphicsContext renderPatch:time:arguments:] 0x97487f53: -[QCOpenGLContext renderPatch:time:arguments:] 0x97487d16: -[QCPatch(Runtime) render:arguments:] 0x0000f4e1 0x974c8e56: -[QCView render:arguments:] 0x974c96a6: -[QCView _renderGLContext] 0x93140a99: -[NSView _drawRect:clip:] 0x9313f737: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313fa6c: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313dc56: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313d7cb: -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313a111: -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] 0x9309ad6e: -[NSView displayIfNeeded] 0x93064094: -[NSWindow displayIfNeeded] 0x930955aa: _handleWindowNeedsDisplay 0x92cc2892: __CFRunLoopDoObservers 0x92c7f18d: __CFRunLoopRun 0x92c7e864: CFRunLoopRunSpecific 0x92c7e691: CFRunLoopRunInMode 0x94874f0c: RunCurrentEventLoopInMode 0x94874bff: ReceiveNextEventCommon 0x94874b48: BlockUntilNextEventMatchingListInMode 0x9306bac5: _DPSNextEvent 0x9306b306: -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] 0x9302d49f: -[NSApplication run]
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This one doesn't have an answer... hope you got some help already.
First, try to run the sample composition that is included with the structure renderer. I modeled it and tested it, and am sure that it will render correctly.
Can you post your problematic composition.
It might be a problem related more directly with the type of 3D object that you are seeking to render, or else with the inherent structure of the object itself.
Otherwise, I would tend to echo what gtoledo has posted above.
Do look at the source code example composition from Kineme.