Kineme 3d Object Structure Renderer Crashes!

outpro's picture

Hi, I am trying to use kineme 3d object structure renderer patch, but it always fail to render. I have try it 32 bit mode also, nothing changed, what can be wrong do you think?

I am using snow leaopard, with a 256 mb NVIDIA GeForce 9400M MBPro.

here is the error messages; 0x9748927d: -[QCContext renderPatch:time:arguments:] 0x97488f9c: -[QCGraphicsContext renderPatch:time:arguments:] 0x97487f53: -[QCOpenGLContext renderPatch:time:arguments:] 0x97487d16: -[QCPatch(Runtime) render:arguments:] 0x0000f4e1 0x974c8e56: -[QCView render:arguments:] 0x974c96a6: -[QCView _renderGLContext] 0x93140a99: -[NSView _drawRect:clip:] 0x9313f737: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313fa6c: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313dc56: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313d7cb: -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313a111: -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] 0x9309ad6e: -[NSView displayIfNeeded] 0x93064094: -[NSWindow displayIfNeeded] 0x930955aa: _handleWindowNeedsDisplay 0x92cc2892: __CFRunLoopDoObservers 0x92c7f18d: __CFRunLoopRun 0x92c7e864: CFRunLoopRunSpecific 0x92c7e691: CFRunLoopRunInMode 0x94874f0c: RunCurrentEventLoopInMode 0x94874bff: ReceiveNextEventCommon 0x94874b48: BlockUntilNextEventMatchingListInMode 0x9306bac5: _DPSNextEvent 0x9306b306: -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] 0x9302d49f: -[NSApplication run]

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gtoledo3's picture
Re: Kineme 3d Object Structure Renderer Crashes!

This one doesn't have an answer... hope you got some help already.

First, try to run the sample composition that is included with the structure renderer. I modeled it and tested it, and am sure that it will render correctly.

cybero's picture
Re: Kineme 3d Object Structure Renderer Crashes!

Can you post your problematic composition.

It might be a problem related more directly with the type of 3D object that you are seeking to render, or else with the inherent structure of the object itself.

Otherwise, I would tend to echo what gtoledo has posted above.

Do look at the source code example composition from Kineme.