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jaggiesHi everyone, I'm developing a game that uses png's with alpha as sprites. All is well, accept I get these jagged edges as you can see in the enclosed jpg. I did some tests with higher-res sources but with no effect. I couldn't really find a solution on kineme (or maybe I just missed it). is there some kind of workaround, or better solution? I've included the composition as well. Thanks!
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I've now tripled the size of the source png's, and that actually helped quite a bit, although still not perfect. If anyone has a better way of solving this, I hope to hear from you!
Just got it figured out myself, maybe it will be of some help for people. Applying an appropriate layer order (and z-depth layering) solved it for me (at least for the frontal view, if you rotate the composition it'll still occur.
Enclosed the working sample composition.
Please keep us posted about the progress of this game, I'm very interested in it.
Try taking a look at the GL Tools Depth Sort Environment/Depth Sort Sprite combo (there is an example composition, I think), and see if that doesn't work for you from both angles.
Just tried it, and that solves all problems! Good one, thanks!
Enclosed the working comp. In two weeks it'll be finished, i'll put a post up on kineme!