Mesh noise

Udart's picture

Here's a comp I made playing with mesh noise. It's for a specific project hence the strange 2:1 format.

Does anybody know whether I can get a higher 'resolution' reducing some of the horrible jagged edges? They seem to me to be more jagged than other un-antialiased things I've seen in Quartz.

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Example model loader.qtz18.89 KB

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cybero's picture
Re: Mesh noise

Wherefore are the TriTone Filter and FilmProcessLite Filter patch?

Would also need the actual dae file to better replicate your problem and provide a solution.

Please note that the Mesh Filters in Snow were in need of some 'fixing' in regards of Noise and Bend.

Both GT and I have posted up redrafts of these filters.

I find that the bog standard Noise filter doesn't function.

I use my redrafted versions of the filters - try the following download - http://kineme.net/forum/Discussion/SnowLeopard/MeshBendMeshNoiseRedrafts or else http://kineme.net/forum/Discussion/SnowLeopard/MeshFiltersqtzAppleOpenCL.... which is of GT's redraft.

Udart's picture
Re: Mesh noise

Yea sorry, I forgot to include the actual mesh. Here it is if you're interested. The CI FIlters are just for looks. they come from a plugin.

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text_only.dae_.zip48.74 KB

Udart's picture
Re: Mesh noise

Anyway, thanks for the redraft - I'll check it out

cybero's picture
Re: Mesh noise

I was wondering if those CI Filters made all the difference.

I wonder if you wouldn't be better of using an egg or ellipse .dae model instead of a Cube?

Would help if you intend to rotate both.

Try turning down the lacunarity and octave count. Think less is more. Use a narrower range for these, even if audio dynamic and smoothed well.

Higher than one whole unit seems to add to the colour flicker resulting.

Lower values are more than adequate and produce a smoother result.