water simulation

zanroversi's picture

Hello,

Playing with 1024_Box2D (thanks Franz !) I try to make a water simulation.

Any trick to improve speed ? Any better idea than blur + accumulator to make it more real ?

additional feature : gravity can be connected to accelerometers of the mac-book.

Thanks by advance for any advice !

and have a nice day !

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water.qtz19.46 KB