Revisions for Kineme2D Image With Vector Structure format

Comparing two revisions:

Tue, 2014-04-15 21:21 by smokris (1073)Thu, 2014-04-17 15:36 by bytezen (18)
Changes to Body
 
- `stroke`
 
- `stroke`
 
- `fill`
 
- `fill`
-
- `strokefill` (fill followed by stroke)
+
- `strokefill` (fill followed by stroke): a boolean value. If true then stroke and fill the vector
 
- Optionally, a `shadow` key containing boolean `true`, and the following additional keys:
 
- Optionally, a `shadow` key containing boolean `true`, and the following additional keys:
 
- `shadow-color` with a QC color value
 
- `shadow-color` with a QC color value
 
- `shadow-blur` with a QC number value
 
- `shadow-blur` with a QC number value
 
 
Current revision:

Kineme2D Image With Vector Structure format

The Kineme Image With Vector Structure node accepts a Vector Structure input:

  • The outermost structure should be a list of path structures.
  • Each path structure should contain:
    • A path key, containing a Kineme2D vector path.
    • One of the following keys, containing a QC Color:
      • stroke
      • fill
    • strokefill (fill followed by stroke): a boolean value. If true then stroke and fill the vector
    • Optionally, a shadow key containing boolean true, and the following additional keys:
      • shadow-color with a QC color value
      • shadow-blur with a QC number value