Revisions for ParticleTools

Comparing two revisions:

Tue, 2011-11-29 22:28 by smokris (899)Wed, 2011-11-30 00:13 by smokris (899)

remove broken links

more info

Changes to Body
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Plugin releases: http://kineme.net/ParticleTools
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Plugin releases: http://kineme.net/ParticleTools
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Kineme ParticleTools gives you more flexibility over Quartz Composer's built-in `Particle System` patch.
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However, ParticleTools is kinda difficult to get the hang of, and it only works properly in QC's [32-bit mode](http://kineme.net/node/10801).
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You might want to use ParticleTools (instead of the built-in `Particle System` patch) if:
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- You want control over emitting individual particles
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- You want collisions between particles and triangles to happen
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- You want particles to interact with each other ('boid' behavior, or magnetic/gravitational attraction/repulsion)
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Alternatively, you can use either JavaScript or OpenCL to produce particle systems.
Current revision:

ParticleTools

Plugin releases: http://kineme.net/ParticleTools

Kineme ParticleTools gives you more flexibility over Quartz Composer's built-in Particle System patch.

However, ParticleTools is kinda difficult to get the hang of, and it only works properly in QC's 32-bit mode.

You might want to use ParticleTools (instead of the built-in Particle System patch) if:

  • You want control over emitting individual particles
  • You want collisions between particles and triangles to happen
  • You want particles to interact with each other ('boid' behavior, or magnetic/gravitational attraction/repulsion)

Alternatively, you can use either JavaScript or OpenCL to produce particle systems.