Kineme: Quartz Composer Stuff
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This is a composition that makes use of the Kineme3D HeightField patch and particle systems. It can achieve a fairly wide variety of looks, including very liquid like objects, flows, spiky textures, light beams, tunnels, wire frame, and GL Point based particle systems.
This is a composition that takes an image and warps it using GLSL, a Sphere renderer, and Kineme3D HeightField. It also incorporates Kineme GL Tools Polygon Mode.
Good morning, Kineme.net listeners :)
Today's a pretty exciting day -- the veil and mystery behind Mac OS X 10.6 (Snow Leopard) finally clears.
To ensure that things stay nice and orderly, I'd like to take a moment to lay out some goals, plans, and procedures.
I wrapped up the basics of something I've been messing around with. Sometimes I wrap it in lighting like I have here, sometimes not. I also like popping the whole thing in GLSL (which can't be done with the GL Heightfield or the Rutt Etra).
I also like to dig in and add stuff like 3D noise, warps, twister, etc...
I'm uploading it in "faceted"/"textured" mode.
To get something more like what people are used to with the Rutt, put the normals on smooth, and/or pop on the wireframe more, or texture. There is lighting on this patch as well, so that's not typical of the Rutt style either.
I uploaded it with the faceted blocky thing as the default, because it looks really unique and I've never seen anything quite like it. Reminds me of Q-Bert and Picasso at the same time.
Apologies in advance if anything is whacked out. .. this was an ultra quick one, and I wouldn't be surprised if I mis-labelled something or another.
For you Terminator freaks, like Dust, take something like this and pop it in a metallic looking GLSL, such as the Environment Map or Glossy Wet.
This build of MIDITools brings a bunch of stuff up to date. Lots of memory leak fixes and performance quirk/bug fixes.
The Freeboard patch simplifies keyboard input by providing a string of characters/character codes, rather than a boolean for every key.
QuartzCrystal is an application for rendering Quartz Compositions to QuickTime Movies and Image Sequences.
It supports 3rd Party plugins --- both Official and Unofficial API --- as well as unsafe patches. It also supports up to 64x Spatial Supersampling (Antialiasing) and up to 1024x Temporal Supersampling (Motion Blur) per frame, as well as recording interactive events for later rendering. Download the trial below, or buy a license now.
Smokris and I have just wrapped up some performances and presentations at NC2009 in Cleveland last week, and are now heading out to Las Vegas for NAB2009 -- look for us there, or drop us a line and we can try to meet up with you there :)
[we're currently about 20-30 minutes away from boarding the plane]
Many of the crash logs we're getting (and many of the problems we're hunting down recently) are caused in part because people have duplicate plugins installed, sometimes with different versions. Additionally, a bunch of console logs indicate plugins placed in the wrong folders (some official-api ones in Patches, some unofficial-api ones in PlugIns, etc).
How would y'all feel about a tool that scanned the QC environment (like Composition Tool), and tidied up stuff (moved incorrectly placed plugins, removed/disabled duplicates, provided information on what it would change, etc)?