Unsupported — We cannot guarantee that this software will work properly on Mac OS 10.8 and above. Please download the trial and make sure it meets your needs before purchasing.

Release: Kineme3D, v1.2

Release Type: Production
Version: 1.2
Release Notes

Changes since Kineme3D 1.1

New Features:

  • Parametric Surface patch
  • Height Field patch
  • Drag-and-drop meshes onto the Composition Editor

Updates:

  • Updated to most recent Autodesk FBX SDK, which:
    • solves issues regarding multi-object placement in 3DS meshes.
    • solves issues regarding object scaling in 3DS meshes.
    • slightly improves performance of loading OBJ meshes.
  • Improved performance of smoothing and normals calculations.
  • Improved performance of mesh normalization.
  • Improved performance of mesh blending.
  • Improved performance when rendering static meshes.
  • Improved performance when rendering meshes that are regenerated every frame.
  • Fixed issue wherein some degenerate meshes would cause the smoother to crash.
  • Fixed issue with license key activation when running Quartz Composer in 64-bit mode.
  • Fixed issue with incorrect simplification of some FBX meshes.
  • Fixed issue with incorrect global displacement of some FBX meshes.
  • Fixed occasional stability issues when inside a Render In Image environment.
PreviewAttachmentSize
Kineme3D-1.2.zip7.28 MB
Kineme3D-1.2-compositions.zip837.03 KB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

For $49 (less than the price of Kineme3D), you could buy Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.


Credits

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.