Release: Kineme3D, v1.2

Release Type: Production
Version: 1.2
Release Notes

Changes since Kineme3D 1.1

New Features:

  • Parametric Surface patch
  • Height Field patch
  • Drag-and-drop meshes onto the Composition Editor

Updates:

  • Updated to most recent Autodesk FBX SDK, which:
    • solves issues regarding multi-object placement in 3DS meshes.
    • solves issues regarding object scaling in 3DS meshes.
    • slightly improves performance of loading OBJ meshes.
  • Improved performance of smoothing and normals calculations.
  • Improved performance of mesh normalization.
  • Improved performance of mesh blending.
  • Improved performance when rendering static meshes.
  • Improved performance when rendering meshes that are regenerated every frame.
  • Fixed issue wherein some degenerate meshes would cause the smoother to crash.
  • Fixed issue with license key activation when running Quartz Composer in 64-bit mode.
  • Fixed issue with incorrect simplification of some FBX meshes.
  • Fixed issue with incorrect global displacement of some FBX meshes.
  • Fixed occasional stability issues when inside a Render In Image environment.
PreviewAttachmentSize
Kineme3D-1.2.zip7.28 MB
Kineme3D-1.2-compositions.zip837.03 KB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D provides support for 3D models in Quartz Composer.

Supported formats include FBX, OBJ, DXF, DAE, MD2, 3DS, and a bunch of other formats.

Not only can you render your models, you can also deform them in various ways. Twisting, Gravity, Scaling, Bend Boxes, and Quantization are a few ways these can take place. You can also blend between two models with the same number of vertices, creating smooth motion for keyframed animation.

Download the 7-day trial below, or buy a license now.

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

Credits