Unsupported — We cannot guarantee that this software will work properly on Mac OS 10.8 and above.

If you'd still like to purchase a license to an unsupported Kineme product,
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Release: Kineme3D, v20090601

Release Type: Beta
Version: 20090601
Release Notes

This beta of Kineme3D adds height map support, fixes some bugs, offers numerous performance improvements, and adds the latest FBX loader from Autodesk -- this speeds up OBJ loading a bit, and fixes some of the previous loader bugs (and, unfortunately, adds some new ones :( ).

PreviewAttachmentSize
Kineme3D 20090601 (1.2).dmg8.89 MB

Installation Instructions

Place the plugin file in
/Users/[you]/Library/Graphics/Quartz Composer Patches/
(Create the folder if it doesn't already exist.)

Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.

See the Vimeo Kineme3D Collection for some examples.

Or, for free, you can use Vuo. Vuo is a complete visual programming environment for Mac, similar to Quartz Composer. With Vuo you can load and manipulate 3D meshes, just like Kineme3D enables you to do with Quartz Composer. And, unlike Quartz Composer, Vuo is actively developed.


Credits

Known Issues

  • OS 10.8 introduced changes to the OpenGL calls made in QC's Mesh and Sprite patches. In OS 10.8 and later, a Sprite or Mesh Renderer patch rendered in the same scene and directly before a Kineme3D Object may corrupt the Kineme3D object's triangle buffer.

Workarounds:

  • If possible, modify the rendering order such that 3D Object Renderer is before the Sprite patch, or not immediately following it.
  • Use 3D Plane Generator and 3D Object Renderer in lieu of a Sprite patch.

Unsupported on OS X Mountain Lion (10.8) and above

Please download the trial and make sure it meets your needs before purchasing. Due to bugs in Apple's Quartz Composer framework, we cannot guarantee that Kineme plugins will work properly on Mac OS 10.8 and above.