Release: Particle Tools, v0.3
Release Type:
Production
Version:
0.3
Release Notes
- New Colliders:
- Added "Collider: Kineme3D Object" patch — collides against the surface of a Kineme3D mesh
- Added "Collider: Quad" patch — collides against a single quad; easier to use than the "Collider: Triangle Structure" patch
- New Renderers:
- Added "Render: Structure" patch — outputs a structure suitable for GLTools
- Added "Render: Kineme3D Objects" patch — renders a Kineme3D Object at every particle
- Added "Render: Textured" patch — simple renderer which adds support for a single texture
- Added "Render: VBO" patch — renders points, lines, triangles, or quads
- New Objects:
- Added "Object: Boid" patch — implements the Craig W. Reynolds boid algorithm
- Added "Object: Gravitate" patch — implements particle-to-particle inverse-square gravitation
- Added "Backface Culling" option for all colliders
- Some performance optimizations
- Fixed compatibility with PerformanceInspector
- Fixed "Motion: Shear" setting when using "Render: Standard"
- Fixed ports to allow publishing and use with "Input Splitter" and "(De)Multiplexer" as a Virtual Port
- Fixed crash related to updating Settings panels while the composition is stopped
- Fixed crash related to removing a live object from the Scene or an Emitter
- Fixed crash related to removing a live object from an Emitter of Emitters
- Fixed rendering of collision meshes when using "Render: Standard"
- Improved force rendering — more forces now honor the Color property
- Renamed most patches to be more intuitive and to take up less space in the composition editor
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