0: Not Started
(sorry if this is the wrong place for this..please delete if so)
I've been using the kinect for a bunch of tests and it's been working pretty great. I prefer the Kineme plugin to the v002 for now, but it has been crashing a lot on me.
The crashes only seem to happen when I leave the composition on and walk away for a while. If I'm sitting there and working on the comp it typically runs as stable as ever. It crashed as I was typing this and not working on the composition.
I'm trying to identify relevant info to paste here from the console and crash logs, but the crashes always identify the kinecttools plugin as the culprit. Let me know if there is other info I can provide.
I am running a new imac, 4gb ram, 10.6.7, quartz 4, kinecttools 0.3,
Got this error in console which seemed related: 5/4/11 10:45:26 AM [0x0-0xea0ea].com.apple.QuartzComposer.editor [Stream 70] Expected 1748 data bytes, but got 1908. Dropping...
Here is the latest crash log portion:
Process: Quartz Composer  Path: /Developer/Applications/Quartz Composer.app/Contents/MacOS/Quartz Composer Identifier: com.apple.QuartzComposer.editor Version: 4.0 (103.1) Build Info: QuartzComposerEditor-1030100~304 Code Type: X86 (Native) Parent Process: launchd  PlugIn Path: /Library/Graphics/Quartz Composer Patches/KinectTools.plugin/Contents/MacOS/KinectTools PlugIn Identifier: net.kineme.KinectTools PlugIn Version: 0.3 (20101124.1900r8514) Date/Time: 2011-05-04 10:51:57.690 -0400 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Sleep/Wake UUID: 344B75B5-C207-4578-BA9D-60FE8C10E20B Interval Since Last Report: 2457796 sec Crashes Since Last Report: 41 Per-App Interval Since Last Report: 242713 sec Per-App Crashes Since Last Report: 15 Anonymous UUID: 90F302ED-BAB6-4D48-8483-04E468404A33 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 2 Thread 2 Crashed: 0 net.kineme.KinectTools 0x16861b5c 0x1685f000 + 11100 1 net.kineme.KinectTools 0x16861099 0x1685f000 + 8345 2 net.kineme.KinectTools 0x168607bb 0x1685f000 + 6075 3 net.kineme.KinectTools 0x16862268 0x1685f000 + 12904 4 net.kineme.KinectTools 0x16865dcf 0x1685f000 + 28111 5 net.kineme.KinectTools 0x16868887 0x1685f000 + 39047 6 net.kineme.KinectTools 0x16865649 0x1685f000 + 26185 7 net.kineme.KinectTools 0x16865841 0x1685f000 + 26689 8 net.kineme.KinectTools 0x168658d6 0x1685f000 + 26838 9 net.kineme.KinectTools 0x16861fa0 0x1685f000 + 12192 10 net.kineme.KinectTools 0x16860fff 0x1685f000 + 8191 11 net.kineme.KinectTools 0x1686153c 0x1685f000 + 9532 12 com.apple.Foundation 0x901caad0 -[NSThread main] + 45 13 com.apple.Foundation 0x901caa80 __NSThread__main__ + 1499 14 libSystem.B.dylib 0x9678d7fd _pthread_start + 345 15 libSystem.B.dylib 0x9678d682 thread_start + 34
Internal case: https://b33p.net/kosada/node/3063
it would be great to be able to select how many and which channels in Audio Input Patch from Audio Tools are used. I use an interface with 18 channels and audio input uses 70% cpu power of one cpu-core when this interface is selected. Built in audio only uses around 8%.
Thanx and cheers
Internal case: https://b33p.net/kosada/node/3071
In my compositions lots of stuff happens in the first seconds and I'd like to be able to change some published inputs and then watch composition again. So in Quartz Crystal I'd like to see composition starting again when pressing reload button.
Best Tapio Haaja
Internal case: https://b33p.net/kosada/node/3070