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R: RejectedKineme 3D Mesh Blender inside GLSL lightingKineme 3D Mesh Blender inside GLSL lighting is not working for me in 10.5 Strangely the Kineme 3D Blend Renderer is working fine. Err that's odd I have to give this bug report a status. Site rebuild issue?
CAN'T RENDER ANY 3DHI ALL PLZ I NEED A LOOK ABOUT IT. I GROWUP TO SNOW LEOPARD AND QUARTZ CRASH EVERY TIME THAT I CONNECT A 3D TO THE RENDERER. IT'S THE LAST DAY WITH THE TRIAL VERSION OF KINEME, I'VE TRYED ALL THE WAY BUT I DON'T UNDERSTAND. THE CRASH DIALOG SAY: Process: Quartz Composer [8265] Path: /Developer/Applications/Quartz Composer.app/Contents/MacOS/Quartz Composer Identifier: com.apple.QuartzComposer.editor Version: 4.0 (103.1) Build Info: QuartzComposerEditor-1030100~1 Code Type: X86-64 (Native) Parent Process: launchd [112] PlugIn Path: /Library/Graphics/Quartz Composer Patches/Kineme3D.plugin/Contents/MacOS/Kineme3D PlugIn Identifier: net.kineme.Kineme3D PlugIn Version: 1.2 (20091217.1046r6551) Date/Time: 2010-10-25 15:13:36.437 +0200 OS Version: Mac OS X 10.6.3 (10D575) Report Version: 6 Interval Since Last Report: 33651 sec Crashes Since Last Report: 1 Per-App Interval Since Last Report: 67598 sec Per-App Crashes Since Last Report: 12 Anonymous UUID: 35945767-2D4B-4FF0-B7B6-EF9556780579 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xfffffffffffffff8 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 net.kineme.Kineme3D 0x00000001162f5c5a fbxsdk_20102::KmMi(double (*) [4], double const (*) [4]) + 7770 1 net.kineme.Kineme3D 0x0000000116411973 fbxsdk_20102::KFbxStreamOptionsColladaWriter::~KFbxStreamOptionsColladaWriter() + 15283 2 net.kineme.Kineme3D 0x00000001164135d3 fbxsdk_20102::KFbxStreamOptionsColladaWriter::~KFbxStreamOptionsColladaWriter() + 22547 3 net.kineme.Kineme3D 0x0000000116306585 fbxsdk_20102::KFbxExporter::~KFbxExporter() + 7957 4 net.kineme.Kineme3D 0x000000011610f7d4 0x116100000 + 63444 5 net.kineme.Kineme3D 0x0000000116109fa4 0x116100000 + 40868 6 net.kineme.Kineme3D 0x0000000116101a07 0x116100000 + 6663 7 com.apple.QuartzComposer 0x00007fff81163875 -[QCPatch(Private) _renderAtTime:arguments:] + 108 8 com.apple.QuartzComposer 0x00007fff811637db -[QCRenderingManager addPatch:context:time:arguments:nextExecutionTime:] + 3089 9 com.apple.QuartzComposer 0x00007fff8116211e -[QCPatch(Private) __execute:arguments:] + 826 10 com.apple.QuartzComposer 0x00007fff81161d69 -[QCPatch(Private) _execute:arguments:] + 2289 11 com.apple.QuartzComposer 0x00007fff81162a97 -[QCPort _execute:arguments:] + 419 12 com.apple.QuartzComposer 0x00007fff81161b9a -[QCPatch(Private) _execute:arguments:] + 1826 13 com.apple.QuartzComposer 0x00007fff811627bd -[QCPatch(Private) _executeSubpatches:arguments:] + 290 14 com.apple.QuartzComposer 0x00007fff811625d0 -[QCPatch(Customization) nextExecutionTimeForSubpatches:time:arguments:] + 173 15 com.apple.QuartzComposer 0x00007fff811624d0 -[QCPatch(Customization) nextExecutionTime:time:arguments:] + 74 16 com.apple.QuartzComposer 0x00007fff8116242c -[QCPatch(Private) _nextExecutionTime:arguments:] + 704 17 com.apple.QuartzComposer 0x00007fff811620c6 -[QCPatch(Private) __execute:arguments:] + 738 18 com.apple.QuartzComposer 0x00007fff81161d69 -[QCPatch(Private) _execute:arguments:] + 2289 19 com.apple.QuartzComposer 0x00007fff8115fe39 -[QCContext nextExecutionTimeForPatch:time:arguments:] + 455 20 com.apple.QuartzComposer 0x00007fff8115fc70 -[QCGraphicsContext nextExecutionTimeForPatch:time:arguments:] + 39 21 com.apple.QuartzComposer 0x00007fff8115fa3f -[QCOpenGLContext nextExecutionTimeForPatch:time:arguments:] + 469 22 ...apple.QuartzComposer.editor 0x000000010000d5f2 0x100000000 + 54770 23 com.apple.QuartzComposer 0x00007fff811a7841 -[QCView render:arguments:] + 379 24 com.apple.AppKit 0x00007fff84579812 -[NSView _drawRect:clip:] + 3390 25 com.apple.AppKit 0x00007fff84578485 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1325 26 com.apple.AppKit 0x00007fff845787ef -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2199 27 com.apple.AppKit 0x00007fff84576b57 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 767 28 com.apple.AppKit 0x00007fff84577a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 29 com.apple.AppKit 0x00007fff84577a23 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 4555 30 com.apple.AppKit 0x00007fff84576678 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 254 31 com.apple.AppKit 0x00007fff84572f27 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2683 32 com.apple.AppKit 0x00007fff844ec777 -[NSView displayIfNeeded] + 969 33 com.apple.AppKit 0x00007fff844e7622 _handleWindowNeedsDisplay + 678 34 com.apple.CoreFoundation 0x00007fff80cf60d7 __CFRunLoopDoObservers + 519 35 com.apple.CoreFoundation 0x00007fff80cd1f84 __CFRunLoopRun + 468 36 com.apple.CoreFoundation 0x00007fff80cd18df CFRunLoopRunSpecific + 575 37 com.apple.HIToolbox 0x00007fff84153ada RunCurrentEventLoopInMode + 333 38 com.apple.HIToolbox 0x00007fff8415383d ReceiveNextEventCommon + 148 39 com.apple.HIToolbox 0x00007fff84153798 BlockUntilNextEventMatchingListInMode + 59 40 com.apple.AppKit 0x00007fff844bca2a _DPSNextEvent + 708 41 com.apple.AppKit 0x00007fff844bc379 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 155 42 com.apple.AppKit 0x00007fff8448205b -[NSApplication run] + 395 43 ...apple.QuartzComposer.editor 0x0000000100001d2b 0x100000000 + 7467 44 com.apple.AppKit 0x00007fff8447ad7c NSApplicationMain + 364 45 ...apple.QuartzComposer.editor 0x0000000100001258 0x100000000 + 4696 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff824764ea kevent + 10 1 libSystem.B.dylib 0x00007fff824783bd _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff82478094 _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff82477bbe _dispatch_worker_thread2 + 252 4 libSystem.B.dylib 0x00007fff824774e8 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff82477385 start_wqthread + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x00007fff5fbfbbd0 rcx: 0x000000011d7998e0 rdx: 0x0000000116ffa740 rdi: 0x00007fff5fbfbbd0 rsi: 0xfffffffffffffff8 rbp: 0x00007fff5fbfbc10 rsp: 0x00007fff5fbfbb60 r8: 0x0000000000000001 r9: 0x000000011d7fc0a4 r10: 0x0000000000000017 r11: 0x000000011d7998e8 r12: 0x0000000000000000 r13: 0x000000011d798bb0 r14: 0x0000000000000000 r15: 0x0000000116fce9e0 rip: 0x00000001162f5c5a rfl: 0x0000000000010246 cr2: 0xfffffffffffffff8 Binary Images: 0x100000000 - 0x10003afef com.apple.QuartzComposer.editor 4.0 (103.1) I NEED TO KNOW WHAT IS NOT WORKING!! THANKS A LOT
iTunes Extended Protocal InputsIf you look at the iTunes Classic Visualizer, you'll notice that the waveform it uses has much more than 16 pieces of information; it more closely resembles the Kineme Audio Input. I was wondering, is there any way I can access this information? Looking back before Quartz Composer was publicly integrated into iTunes, the program iVisualize (http://web.mac.com/vogelbusch/Site/iVisualize.html) claimed that the following variables were accessible: images: albumArt, volumeArt, spectrumArt, spectrumLineArt, volumeLineArt, volumeArtL, spectrumArtL, spectrumLineArtL, volumeLineArtL, volumeArtR, spectrumArtR, spectrumLineArtR, volumeLineArtR structure (an array of 12 elements): spectrum, spectrumL, spectrumR strings: name, artist, album, fileName, genre, kind, comments, composer numbers: elapsedTime, volumePeak, volumePeakL, volumePeakR, trackNumber, numTracks, year, soundVolumeAdjustment, totalTimeInMS, startTimeInMS, stopTimeInMS, sizeInBytes, sampleRateFixed, fileType, date, userRating, discNumber, numDiscs, playCount, lastPlayDate, beatsPerMinute, spectrumSum, spectrumAverage, spectrumVariance, spectrumSumL, spectrumAverageL, spectrumVarianceL, spectrumSumR, spectrumAverageR, spectrumVarianceR boolean: isPlaying, isCompilationTrack, isFullscreen, isDemoMode (always false) Stream Infos (all strings): version, streamTitle, streamURL, streamMessage
PARTICLE TOOLS - Object Emitter - Structure input.hello everyone: this one is simple and i would do it my self i was i don't know GOD!!!. Just add a simple structure input to object emitter in the emitter of Particle tools wich is a great tool by the way.
flatten virtual macroThis would be a kinemecore feature, that would show up in the choices along with "transmutate". This would "flatten" a selected virtual macro in the same way that the (not too well known?) composition tool does to a whole composition.
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