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R: RejectedKinemeCore Preferences… Menu Item ShortcutI tried assigning Cmd+Opt+"," to the K Menu>KinemeCore Preferences… no joy. I even tried Cmd+"K"! Looks like the K menu is a colourful non-conformer to Apple UI Guidelines ;) I'm often switching the "Viewer to float" on and off depending on other apps, situation etc, shortcut compliance would be nice next time KinemeCore gets an update
Multi-View RIIThis patch would be like a Render In Image/Stereoscopic Environment, save that it would have 2 or more outputs that could be set to totally different camera views, allowing one to render a front and a side view simultaneously. This could possibly be incorporated into the "Slice RII" concept/request, if it is possible at all.
Slice RIIThis patch would be a Render In Image type patch that would be able to configure multiple outputs for a scene (through settings or an input port), each with corresponding adjustable near and far z clip input parameters. With some care on the part of the user, this would allow one to construct a scene inside of a render in image that could be output to a stack of sprites, with each one being consecutively blurred more than the last, from front to back, to imitate depth - a pretty common old school animation technique. It could also be used for other types of volume rendering.
Skanky SDK latest releaseHi Kineme ! Will you ever release your latest version of the Skanky SDK ? Last one dates back from 2007. I'd like to develop a Mesh Processing patch, compatible with KnM 3DMesh datatype. Thxx Internal case: https://b33p.net/kosada/node/1994
KnM SHADOW Environment / requestHi, a WORKING Shadow environment (macro patch), that works with KnM3D. That would be uber-kill. Or anything to render shadows.....
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