So, by making your particles triangular and only showing the corners, you can effectively produce 3x as many particles (and of course lines -> 2x, squares -> 4x)
Nice Candy Wheel - glosses up nicely with a mixture of Add and Alpha and quite suits a touch of audio too.
BTW - what about GL Line Structure [fed Triangles as per your setup] but set to 0.1 line width, Stipple Pattern to 1, Stipple scale to 0, with Line set to Line Strip and one gets a whole of points [around a triangle of course].
Wow, it looks pretty cool as you suggested. I have dubbed it "candy swarm". The triangles don't stay triangular though, they end up with lines jumping between points of other triangles or something I guess. It also happens even when I set to display distinct triangles instead of triangle strip. Odd.
Nice Candy Wheel - glosses up nicely with a mixture of Add and Alpha and quite suits a touch of audio too.
BTW - what about GL Line Structure [fed Triangles as per your setup] but set to 0.1 line width, Stipple Pattern to 1, Stipple scale to 0, with Line set to Line Strip and one gets a whole of points [around a triangle of course].
Wow, it looks pretty cool as you suggested. I have dubbed it "candy swarm". The triangles don't stay triangular though, they end up with lines jumping between points of other triangles or something I guess. It also happens even when I set to display distinct triangles instead of triangle strip. Odd.