This one makes use of the Kineme Perlin Texture which, for me, was a much better substitute in an application where I would normally use the "plasma" patch.
This is a clip of the same basic .qtz with some different settings, particularly on the Kineme Perlin Texture, and a render with Quartz Crystal motion blur.
This is a clip of the same basic .qtz with some different settings, particularly on the Kineme Perlin Texture, and a render with Quartz Crystal motion blur.
This is a render of a .qtz with the perlin and voronoi being put on a sprite, in a replicate in space patch, with liberal use of filters....
I am including a .qtz for fun.