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GL Point Structure crashes QC. Bug? QTZ AttachedHello, I am working on a Composition for a project of mine and I have attached the composition. Connect the Javascript output to the Point Structure and the composition crashes. I have no clue why. Any help is highly appreciated as I am in the middle of a project. Is there anything wrong with my composition or is it a bug? Thank you!
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[Note that this is Snow Leopard specific -- I'm in Leopard mode right now, so I'll try to test it sometime later -- it looks well formed, so I'm guessing a bug in GLTools]
Thank you, I will be waiting :)
Only had a brief amount of time to look at this but I was able to get the item to work [after a fashion] by substituting another proc instead of the macro patched JS in an Iterator.
Will look at this later.
FWIW, this doesn't crash for me, it just doesn't evaluate at all past the javascript (man, it's weird as all get out to see the numbers evaluating down the chain like this without actually being able to see it on the render patch).
Produce a structure that JS does
Furthermore, the final script is not outputting a structure at all in its current form, therein lies the real problem.
If you attach the separate Points 1 and Points 2 from the first Interpolated JavaScript patch to two Line or Point Structure patches then you will get rendering results.
They produce two structure renderings.
Perhaps this link can help you
http://kineme.net/Discussion/DevelopingCompositions/Justmodifingoneormanymembersstructureusingstructure...
Yes. I saw noticed that too. But, I want to have a structure in all the three dimensions X,Y,Z. I couldn't pull off getting a composite structure with in the iterator, hence I used the JS patch in root to combine individual structures. Then it crashes. Any ideas on how to produce a composite structure with in Iterator? Everytime I try, it crashes.
Broken Link
look for Just modifing one (or many) members in a structure before using this structure...
on
http://kineme.net/user/315
Mind you could just use Structure Maker
Tried it, but no Luck!