using particle tools upstream

detour's picture

I just tried dropping a sample Kineme particle tools macro patch inside a render in image patch and hooked that up to a billboard/sprite (tried both to see if one worked better than the other). The first time it just crashed out of QC. The second time no crash, but both the sprite & billboard were rendering junk inside, although it did seem there was some attempt at particle action at first.

I was wanting to get some particle action going upstream that I could run through some other filers/processing. Is this an acceptable way to approach it or are there other ways of doing this?

  • Greg

cwright's picture
Re: using particle tools upstream

with render in image, you need a clear patch inside, or you get vram garbage. This is completely unrelated to particle tools.

If you have kinemeCore, please submit the crash report, otherwise, please e-mail it to info@kineme.net for further inspection.

Also, make sure you're using the latest version of Particle Tools.

gtoledo3's picture
Re: using particle tools upstream

Hard to say without seeing the exact composition... but there should probably be a clear inside of the render in image on "layer 1". I don't know about the crash, but a lack of a clear might explain the "garbage" you said you were seeing.

This is vague, but I do notice that cut and pastes with really really large particle counts without stopping the renderer first can occasionally cause crashes. This would be with stuff that has such high particle counts that it's already not performing well.

detour's picture
Re: using particle tools upstream

Thank you, the Clear was the issue. It's been a while since I used the clear patch and forgotten about it's usefulness. Works fine now with a billboard.

The crash occurred when I copied the macro patch holding the particle tools renderer and items and pasted it into the RII. After pasting I then hit the delete key on the original patch and I got the beach ball of doom and then QC quit. It's hard to tell if that's a bug in the particle tools or QC itself. If I can duplicate the problem I'll get you more details.