we've got an in-house 3d plugin set that meets or exceeds Apple's Ogre patch. We've tinkered with audio a bit, but it's a difficult beast to get just right (what they did in that demo is super simple; what we have in mind is significantly more sophisticated and powerful [read: takes a million years to develop...])
interesting. do you have something to test jet?
i think the nice thing about a openal patch is that the openal engine is quite powerful in terms of audio spatialization and control and if qc can remote control openal there is a lot of potential. this might be easier then try to reinvent it.
Nothing with audio has worked out successfully yet. Mostly because I get to a certain point, then lose interest for other more interesting things.
OpenAL is good for spacial aspects of audio, but it doesn't natively bind with CoreAudio (and thus, audio units and VSTs). To "properly" (in my opinon, as well as some other QC users I've discussed this with) implement audio in QC, these pieces are a must as well. Adding this to the mix is where it gets difficult. AL will probably be a portion, but it isn't the whole solution.
we've got an in-house 3d plugin set that meets or exceeds Apple's Ogre patch. We've tinkered with audio a bit, but it's a difficult beast to get just right (what they did in that demo is super simple; what we have in mind is significantly more sophisticated and powerful [read: takes a million years to develop...])
interesting. do you have something to test jet? i think the nice thing about a openal patch is that the openal engine is quite powerful in terms of audio spatialization and control and if qc can remote control openal there is a lot of potential. this might be easier then try to reinvent it.
volker
Nothing with audio has worked out successfully yet. Mostly because I get to a certain point, then lose interest for other more interesting things.
OpenAL is good for spacial aspects of audio, but it doesn't natively bind with CoreAudio (and thus, audio units and VSTs). To "properly" (in my opinon, as well as some other QC users I've discussed this with) implement audio in QC, these pieces are a must as well. Adding this to the mix is where it gets difficult. AL will probably be a portion, but it isn't the whole solution.
Anyone managed to get the OgreSDK compiled on Snow Leopard?
I've tried compiling quite a few of the releases (including 1.7.1) but having no luck (have checked out the Ogre3D forum too).
or best of all, anyone managed to build an Ogre3D QC plugin? I'd really like to animate 3D characters within QC.