Fluid Solver for QC
I would like to ask if it would be possible to make a Fluid Solver for QC? This could be used for simulating fluids, gases and other natural phenomena. I have put together some literature about various implementations - hope that is of interrest.
I think that having a fluid solver in QC would open up a wide range of amazing visual possibilities.
GPUGEMS article http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html
Code samples GL implementation and literature from Nvidia (GPGPU Fluid and Superflow): http://developer.download.nvidia.com/SDK/9.5/Samples/gpgpu_samples.html
Jos Stem's papers ("A Simple Fluid Solver based on the FFT" recomended) http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html
Online Example as Java applet http://www.multires.caltech.edu/teaching/demos/java/stablefluids.htm
iPhone application from Autodesk: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=295089687
What do you think about?
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