Lighting Bypass

It would be useful to have a macro, much like the GL Shade Model, that allowed an object inside a Lighting Environment to not be affected by the Lighting Environment, assuming that it would yield the kind of performance increases that it does when one typically compares FPS with renderers inside a Lighting patch vs. not in a Lighting patch. It may be useful for it to be combined with the GL Shade Model.

This isn't a priority thing, but something that has occurred to me, as Lighting issues come up regularly in my discussions with people who use QC (surprisingly).