Quartz Crystal skip initial frames

I'm working on a software with lots of iteractions to generate graphics. it would be nice to have a feature like, skip first 'n' frames or seconds before capturing. I'm generating high res graphics and software takes a while to "populate". Maybe as a CLI only feature.

usefuldesign.au's picture
Re: Quartz Crystal skip initial frames

Why not just put the code into your QC comp. Let the comp run with only minimal rendering patches, enough to get your graph executing and "populating" the data to begin with. Then a a pre-determined time or a programatically determine point, switch on the hi-res rendering patches. Then just trim the junk rendering output from Quartz Crystal's output file(s).

dimitre's picture
Re: Quartz Crystal skip initial frames

This is useful I'll try that.

gtoledo3's picture
Re: Quartz Crystal skip initial frames

In more recent versions of Crystal one can choose a start time. Certain things like queues and feedback my still need to start up.

dimitre's picture
Re: Quartz Crystal skip initial frames

Lovely. I suppose this is not yet released in v1.4

cybero's picture
Re: Quartz Crystal skip initial frames

Incorrect :-), dimitre.

You just have to set it yourself.

See the highlighted section.

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