Simple GRID 3D primitive

with scalable dimensions (columns and rows) and access to vertex coordinates (by feeding an input with a structure for instance.... ). This would allow live deformation for grid warping or audio synch, in 3D... I think QC's 3D possibilities are awesome, but it suffers from the very lack of descent 3D tools.

cwright's picture

This could probably be extended to allow importing 3d mesh objects from various formats. I love the "Control-by-structure" idea, especially with a grid.

I agree about the lack of useful 3d tools in QC. Hopefully we'll be able to remedy that given a bit of time :)