10.5

Mac OS X 10.5 (Leopard)

Release: WiiMote Control, v20080105

Release Type: Beta
Version: 20080105
Release Notes

This update includes many new stability improvements, as well as somewhat-functional Classic Controller support.

I spent a bit of time exploring the framework that this patch uses, and fixed some pieces around where it was causing some crashes. It probably leaks a bit of memory on connect/disconnect now, but I've not noticed any significant amounts yet in casual testing. This should fix 1) the NSNotification stuff, 2) the [NSNumber start] incorrect message exceptions (the framework was deallocating a live object!), as well as a couple of the unnamed bugs that have been crashing this patch since the Tiger version.

A bug where it would crash when changing the Sensors in the inspector panel while connected has (hopefully) been fixed.

The classic controller stuff basically works; The right control stick's values appear to be wrong, the L and R buttons have weird values, plus, minus, home, down, and right don't appear to work either yet. These are most likely framework bugs which will require some spelunking to figure out and address. It's a start though, right?

Please tell me which buttons work and don't work, which ones appear to be incorrect, and which CPU your mac uses (PPC or Intel). If you're not getting anything from it, unplug it and plug it back in; it seems to be way more picky about being plugged in at boot up than the nunchuk does.

Release: WiiMote Control, v20080104

Release Type: Beta
Version: 20080104
Release Notes

This WiiMote Control beta radically changes the patch's interface. It will almost certainly not work with your previous compositions, but adds a few new features to justify the change.

First big change: Nunchuk support! To enable nunchuk support, use the inspector panel. You can also enable and disable the IR and Motion Sensors from that panel, simplifying the interface if you don't need some particular features.

The nunchuk sometimes doesn't work if you power up the wiimote with the nunchuk plugged in. To get around this, connect the wiimote, and then plug in the nunchuk after the connection is established. This may be a hardware bug with no existing work around (other than reconnecting, which the Wii itself does on occasion with some games)

By Default, newly created patches have the motion sensor enabled and the IR sensor disabled.

Raw IR output was changed from 12 outputs to 1 structure output. This helps keep the patch size down a bit.

No effort was made towards improving stability.

Release: Serial IO, v20080103

Release Type: Beta
Version: 20080103
Release Notes

This Serial IO Beta addresses the issues in the previous beta.

The hex conversion if fixed for the Serial Output patch.

Output continues to operate even if some configuration settings fail. This may help it to work with some DMX devices (I've not had any luck yet, but you may have better luck with different devices).

Release: YUV Color, v0.2

Release Type: Production
Version: 0.2
Release Notes

A public release of the YUV Color patch, updated to work on Leopard.

This version fixes some timing issues that would cause the patch to execute needlessly when the inputs didn't change. This will provide marginally higher performance for compositions using this patch (probably immeasurable though).

It also autoupdates old compositions to use the newer patch object; This was necessary because we've changed some internals that would otherwise break it.

Release: WiiMote Control, v20080102

Release Type: Beta
Version: 20080102
Release Notes

Enhanced IR Support and some bugfixes.

Instead of just one (mostly useless) IR Output, there are now 4 (additional) X/Y/S triplets for each of the tracked IR points. It's important to note the S (not Z!) -- it's the IR point's size. Bigger typically means closer :)

The WiiMote is only capable of tracking 4 IR Points, so please don't ask for more points; As Pierre would say, "It's Not Possible" :)

The output pitch/roll angles are now 0-360.

The patch no longer disconnects when switching from fullscreen to windowed modes.

There is now a disconnect input on the patch, to attempt to reconnect if it's acting strangely.

Creating a patch no longer prevents you from creating more wiimote patches.

Maybe some minor stability improvements. Nothing noteworthy though.

I'm thinking that for the next beta, I'll maybe include multiple patches: * WiiMote + Motion Sensor (no IR) * WiiMote + Motion + IR * WiiMote + IR * WiiMote + Motion + Nunchuk * WiiMote + Motion + IR + Nunchuk * WiiMote + IR + Nunchuk * variations on the above, with the classic controller.

Thoughts?