10.6

Mac OS X 10.6 (Snow Leopard)

Facebook, Kinect and audio reactivity (Composition by incubo)

Author: incubo
License: Creative Commons Attribution
Date: 2012.05.08
Compatibility: 10.6, 10.7
Categories:
Required plugins:
(none)

Here is a composition that makes simple use of Facebook, Kinect and audio reactivity.

See the full story here:

http://moodswings.favor.org/moodswings--1--facebook--kinect-and-audio-re...

Release: NetworkTools, v20120502

Release Type: Beta
Version: 20120502
Release Notes

Changes since NetworkTools 1.2

  • Fixed crash when HTTP Query patch's Body input is connected to the wrong type of port.
  • Added Content-Type to the HTTP headers in the request sent by the HTTP Query patch.

waveform lines (Composition by dust)

Author: dust
License: Public Domain
Date: 2012.04.27
Compatibility: 10.4, 10.5, 10.6, 10.7
Categories:
Required plugins:
Kineme Audio Tools

here are some waveform visualizations. they show you how you can use kineme's audio tools to generate waveform from a stock line patch. the inspiration for this comes from tb's classic sound flower patch which is probably one of my all time favorite patches. http://machinesdontcare.wordpress.com/2008/10/28/tb-soundflower/

save xml plugin (Composition by dust)

Author: dust
License: Public Domain
Date: 2012.04.17
Compatibility: 10.6, 10.7
Categories:
Required plugins:
savefloat4, readfloat4

here is a couple of simple little plugins that save and read xml data. the test case is to save a mesh float4 down to file and read it back in. your not limited to float4's it should save and read any structure from qc although i have only tested with a mesh file. src and plugins included....

sculpty gesture wip (Composition by dust)

Author: dust
License: Public Domain
Date: 2012.04.09
Compatibility: 10.6, 10.7
Categories:
Required plugins:
(none)

this is an open cl sculpture patch. included is a parametric sphere which you can set to variable resolutions for different level of quality. scroll x is rotate y... scroll y is rotate x...and two finger rotate is rotate z.... pinch changes z depth. by deeding the mesh back into itself it is possible to sculpt on all sides etc....