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10.7Old Monitor (Composition by gtoledo3)
This is a glsl shader image filter that gives a lo-fi old monitor look, tinged towards the purplish side of things. Barrel Distortion (eg., fisheye) is built into the shader - zoom in and tweak the x/y offsets as needed to get rid of the texture repeating at edges, or create a mask and lay on top. Linescreen (Composition by gtoledo3)
This is a glsl shader that takes texture input (vid, still image, etc.) and does some fun level dithering, and line screening. The controls are as follows: layers - controls amount of color steps. mode: 0-BW, horizontal linescreen. 1-BW, vertical linescreen. 2-BW, grid linescreen. 3-Color, horizontal linescreen. 4-Color, vertical linescreen. 5-Color, grid linescreen. line: density of linescreen. red/green/blue: color levels when in one of the color modes. vignette/vignette Radius: turn on vignette, and control radius. gamma/gammaLevel: turn on gamma, control gamma level (gamma from an example by psonice). Static (Composition by gtoledo3)
This is a glsl texture filter that makes a look sort of like a tv with a decent amount of noise and static. It's not really too accurate as far as depicting what a noisy tv really looks like, but it's not too bad for a lo-fi look. Kali (Composition by gtoledo3)
This uses the Kali fractal equation from fragmentarium, rejiggered into working in GLSL 120. In order to get a milder look, back down on the color values. Licensed under GPL/LGPL. (edit: .01, vert shader bugfix). Ducks Fractal (Composition by gtoledo3)
This is a conversion of a 2D system from fragmentarium, to GLSL #120, licensed under GPL/LGPL :-) |