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10.7Release: AudioTools, v1.0
Release Type:
Production
Version:
1.0
Release Notes
Changes since AudioTools 0.8
Credits@gtoledo3 (http://qctwit.blogspot.com/) commissioned the development of the
Structure Transition (Composition by yone)
Transition Points Sequential Animation in Iterator (Composition by yone)
This is a small code snippet. :) added another two versions. Tons Of Spheres (Composition by gtoledo3)
This composition is based around a shader that creates many spheres, with lighting, using only the fragment shader. It's based on functions found at: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm ...and also heavily informed by many of the examples at glsl sandbox, and probably tons of other related demoscene type shaders I've seen. I wanted to take a distance function, create a shape with that function, and then create a grid in x/y/z with it, ala many traditional graphics examples. So, this shows how to create an object in the fragment shader, repeat it many times, and light it in a basic way. Release: VideoTools, v2.2
Release Type:
Production
Version:
2.2
Release Notes
Changes since VideoTools 2.1
Known issues
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