10.7

Starfield Parallax (Composition by smokris)

Author: smokris
License: MIT
Date: 2011.11.02
Compatibility: 10.4, 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

A demonstration of a few concepts:

  • Generating, manipulating, cropping, and rendering an image with infinite dimensions
  • Using the mouse to drag an object

Release: Kineme3D, v1.5

Release Type: Production
Version: 1.5
Release Notes

Changes since Kineme3D 1.4

  • Added ability to load models containing duplicate object names (such as .dae models exported from Google SketchUp).

WirWar (Composition by rffl)

Author: rffl
License: Public Domain
Date: 2011.10.24
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

Hi there,

I was goofing around in qc and tried to make this comp and now im a bit stuck. I would like it to grow further for instince: at the end of the line's where the sphere's are and i would love it to move more random because now they're all the same.

I'm still a noob so if u have any sugestions at all...

Release: Kineme3D, v1.4

Release Type: Production
Version: 1.4
Release Notes

Changes since Kineme3D 1.3

  • Added Normalize All input to 3D Object Loader to normalize the entire model when it contains multiple objects. (The existing Normalize input normalized each object in the model separately.)

Mandelbrot zoom (Composition by psonice)

Author: psonice
License: Public Domain
Date: 2011.10.21
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

Just a simple mandelbrot - got bored and made it during lunch. Use arrow keys to move around, W/S to zoom in/out.

It's a simple comp too. Just a glsl shader drawing the fractal, and a few integrators + math patches to handle movement and zoom. The zoom was the tricky part actually, getting movement speed relative to zoom level, and zoom speed to be exponential (I used feedback in the end).

There's a RII patch that generates the palette, so mess about with that to change the colours (there's no reason to limit it to 256 colours really, just change the width and change the fragment shader from "mod(i, 255.)" to however many colours you want.