Animation

Smoothing a coordinate structure with javascript?

gtoledo3's picture

How does one setup the appropriate javascript to smooth a structure with indices that have an x/y/z/w substructure (the type of structure that would feed a GLTools Structure Renderer, or an OpenCL vertices input, etc.)?

I know it's possible to smooth a structure with a value for each index (the music visualizer does that), but I can't figure out how to smooth with javascript in this type of scenario. It's easy to smooth the values by using an iterator and queue, and publishing the results, but I want to see if avoiding that gains fps.

If this could be done with OpenCL and get higher fps, it would be really interesting, but I'm dubious. Also, I'm not sure if this is something that a dedicated plugin should do (?).

Any help would be greatly appreciated, and I'll post the subsequent result.

Multi-View RII

This patch would be like a Render In Image/Stereoscopic Environment, save that it would have 2 or more outputs that could be set to totally different camera views, allowing one to render a front and a side view simultaneously.

This could possibly be incorporated into the "Slice RII" concept/request, if it is possible at all.

Outside Viewer window rendering

cybero's picture

I think the answer to my question is going to be 'No', but here goes...

Can we manage to create QC works that animate both within and without of the viewer window. I haven't tried this with the WebKit plugin, but it might work.

I'm thinking of this sort of work http://vimeo.com/9194146? - no product placement on this post - but it is an advert [Salsa].

Animating Text via Webkit

usefuldesign.au's picture

Is it possible to animate characters on a web page via Javascript? I know AJAX can change the text strings, is it possible to use JS to modulate the baseline or sub/superscript function of individual letters? Is there a property for a characters vertical position relative to the baseline of any given piece of text?

Reason for asking is a shortcut to making animated text, like that wobbly effect often used to make digital animation look more analogue. I know I can make a structure in QC of individual glyphs and animate them in various ways but I would still have to manually assign an X position for each glyph (unless using a monospaced freehand looking font if such a font exists). That would require programming the position of each character every time I changed the text string :/.

Any ideas gratefully received. Also if anybody has mastered a Dr Katz-style line wobble CI filter, I'm interested in that too!

Example: http://storyofstuff.org/bottledwater/