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Audio Tools"Cubed" - music/video artThis is song and accompanying visualization I've done: I used Kineme Audio Tools and v002 Dilate as non-stock plugins.
kineme audio tools and working with multi-channel audiohey, im new here and looking for some help working with the audio tools. More specifically im looking for help regarding multi-channel audio output from QC using the audio tools. I've searched and read a whole bunch of forum posts but i couldn't find an answer to a basic question ... how do i map audio to my different speakers ? i have an early 2009 iMac running to a 6.1 surround amp using optical. If i play dvd's my amp plays in surround so i know it can work. but when i try to play a file in QC to one of my surround speakers to audio only comes out of left or right and my amp is still in stereo (2 channel) mode. Is there a tutorial or can someone help me configure QC (or my iMac) to get multi-channel audio through optical ?
Particle Tools - Quartz Crystal Failed Render SyndromeI've just stumbled upon a couple of possibly related Audio Tools problems. One - probably known about, but only apprehended by me since re-introducing myself to Particle Tools, as follows :- Starting & stopping an Audio Tools offline render construct, see example attached, that feeds into a Particle Scene, will result in the audio failing on the second and subsequent triggering of the audio. Two - although this construct - see posted to Repository, Particle Dance, works fine as an iTunes visualizer, it won't actually render as such in Quartz Crystal, repeatedly resulting in a Failed Render message.
Particle Dance TransformThis is a work in progress, a Particle Tools composition that uses OpenCL to create a transforming structure being fed into a Kineme GL Structure Renderer patch containing two GL Tools Structure patches. The video above is set to the track that helped to create the audio data feed, Minkou e so non moin by Orchestre Poly-Rythmo de Cotonou.
Kineme Audio Input - Waveform outputG'Day everyone I've just started on audio analysis in quartz composer. Using the Kineme Audio Input patch from the Audio Tools plugin, i've noticed that the waveform output has a lot of data (waveformlets?), 512 it seems. My questions is; what is the best way to simplify this down to just 3 values, high mid, low. Suppose I could also break them into 9 or 27 values. But 512, just seems a little overkill for what I need. Is there a best way to do this? Any gotcha's I need to worry about? Would a few Javascript patchs do? Is the accuracy of each of the frequencies equal, I remember reading a while back that the lower and higher values are not really accurate or usable. Although that could of been about another patch. Also, what is the Frequency Mode? I change it but nothing seems to happen. I'm pretty new to audio, so i'm probably asking really basic questions but we all have to start somewhere :) Thanks for the patch though, I'm already making use of the volume peaks. Cheers Lango
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