Sun & Moon cubes

Peter's picture

Hi Guys,

I am working on a small project in which I like to display particles in a cube. The walls of the cube shall reflect the particles like it would be in a glassy / volumetric environment.

First tests are looking great but I have the feeling that I accomplish the task terrible insufficient.

Right now I use 2 particle systems, one within the cube and another one with similar parameters in combination with a blur and plasma patch to generate a texture for the walls. This creates a somewhat pseudo reflection.

I wonder if there is a more elegant way to accomplish this which is easier on the system resources as I plan to display some more in the background etc.

I attached the composition for you. Thanks in advance for all the help you can send me on my way.


Tetragram (Composition by TheRandomDude)

Author: TheRandomDude
License: MIT
Date: 2010.05.30
Compatibility: 10.6
Required plugins:

I've been playing with meshes and exports from sketchup. I generated the trees using a plugin called "Lsystem". Colors, point size, and such are all customizable.

Emulating fog with quartz

Veiss's picture

Hello, I was wondering if someone could point me in the right direction or show me some examples of ways to create fog in quartz as I'm still kind of young with quartz knowledge. I'm envisioning fog that slowly moves around, and i want to have audio control the hue of it. I did notice the fog macro patch, but i haven't really got it to do much. I just have this idea in my head of what i want, but don't quite know how to get there. Hopefully someone can help, and i can learn something too. Thanks!