Kinect

kinect synapse quartz osculator live

dust's picture

some gladly pointed the synapse app in a thread here so I'm returning the favor with a synapse patch...

i couldn't get the cool synapse max 4 live mappers to work i think my ableton is a bit outdated so i used synapse for quartz composer and osculator to send data to live. right now its just a left and right hand kaosilator type of patch. the backing track made on the iPad.

this is just a short video test. maybe someone can make sense of this patch its a bit messy that is why this is in developing comps and no the repo.....

basically its a qc patch sending out hits to osculator for x and y of left and right hand. I'm sending y data for midi cc control. also i am using z depth to trigger the notes.

I'm thinking about doing something like this for xyz for both hands that should give me 6 instruments i can control with two hands. right now its just bass and lead..

the track i made on my iPad with garage band ? freakin sweet I'm telling you. the smart instruments let you fly. literally the backing track was made in 5 mins.

OSCeleton / Tryplex Applescript

benoitlahoz's picture

Hi,

Nothing really important but I think it can be useful...

Here is a little AppleScript to run OSCeleton, sendosc then run a composition in Quartz Composer.

I can't manage to make the "fullscreen" automatic though...

Check the paths in the script to adapt to your own path.

Cheers,

Ben

Avoid the void kinect game

monobrau's picture

Target: to avoid all blocks!

Game and level builder made with QC and the tryplex toolkit

osceleton + rbg or depth

fiebigc's picture

hey, is it possible to put the rbg or depth image of the kinect under the ocsceleton? so it looks like the openNI sample. saw "itsthejayj" stuff but i have no clue how to manage that.

and would it then be possible to manipulate a cylinder a bit like the image attached? i think i saw a osceleton manipulating metaballs?!

_ 10.6.6

Kinect Skeleton Player

bios's picture

This is the first version of my kinect skeleton player. It's Playback/Capture Triplex kinect skeleton structure with kineme value historian. Actually it works with user1. More instructions see the readme file.