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KinectKinect performance performanceGot the Kinect with the intention to track actors from 6-7 meters above in a performance. Preliminary results seems a bit disappointing regards to dept range and artifacts. I do not know if my living room is more messy than others, but it is freaking out on lamps, windows and sharp contrasts giving 0 depth all over the place. Also the fidelity at 5-7 meters depth accounts for only about 5% of the total z depth, so some serious clamping is due. Seem to me the Kinects cameras should have been a bit more separated to get better readings at these ranges. But could someone point me at how to clamp the z to get rid of the unwanted ranges, and also how to connect "stuff".
kinect augmented realityso i planned on just drawing something on the screen with my kinect turns out this augmentation was way more interesting than any ir tag method i have tried before. there is this very specific distance from the kinect where the tracking is just phenomenal. i'm dubbing it the sweet spot. so the accuracy here is a bit offset as i'm using my i-sight for augmentation.... it is slightly below the kinect so the perspectives are not completely lined up but for this initial unintended experiment it works. going to tighten it up a bit. actually works better than any ir tag methods i have tried in the past.
Release: KinectTools, v0.2
Release Type:
Production
Version:
0.2
Release Notes
Changes since KinectTools 0.1
Known Issues
Release: KinectTools, v0.1
Release Type:
Beta
Version:
0.1
Release Notes
Initial release, based on libfreenect. Known Issues
Kinect on OSX !Hi there, Here is a begining for all those who dream about integrate the new Microsoft Kinect camera in Quartz Composer project: http://www.maclife.com/article/news/xbox_kinect_modded_work_mac_os_x?utm... Please, please... Developpers, jump into that project ! Then our comps could have:
After the WiiMote Patch, the Kinect Patch should mobilise us !
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