KinemeCore 0.5.1

Bug in Kineme core for pausing rendering

jrs's picture

The pause feature in kineme core is awesome for debugging but it seems that mouse movements still get passed through (even without a mouse patch)

Kineme Core v0.5 auto recovery has put me into an infinite loop's picture

Does KinemeCore have a safe-boot-mode where I can disable the autoload of an offeding .qtz comp causing GPU overload 'crash'?

I set the Rii patch to its max dimension (4096x1671 for me) to output a still using the imagewriter patch tb compiled from apple dev examples. It has made QC so slow to respond it is effectively 'mangled' beyond user-interaction (if not technically crashing).

Force Quitting QC and reopening is making KinemeCore reload the composition and go into death-mode again. I've tried renaming the autosave file which doesn't help.

Removing GLTools in Patches Folder saved the day as it broke the render chain in the comp and I could edit the resolution of the RII patch. It took me a while to twig — I was typing this post saying there are no plugins left to disable… then realised patches so wasted lots of time. Be good if KinemeCore could go into a don't-load-autosave–mode with option-key boot or something.

I guess editting the Plist was next but I wasn't sure where KinemeCore was getting the comp file from. And where is KinemeCore itself installed to, I could find it either to uninstall it (temporarily of course ;) )?

Also, any hints for getting greater mileage out of RII patch, anybody?

Kineme Core 0.5.1 not recognized - iMac i7 - OS10.6.2


Just got a new i7 and I was dying to try out all the QC4 stuff Ive been missing out on.

The installer put the kineme core plugin in the correct location with admin priv: /library/Graphics/Quartz Composer Plug-Ins

Tried rebooting, reinstalling, but still no K menu.

I also tried manually moving the plugin to my library folder, but no love there either.

Not sure if it helps, but I was able to install KinemeGL Tools with no problem at all.

Any Clues?

thanks Matthew