Mesh Filters.qtz from Apple OpenCL Developer Examples with Fully Working Mesh Noise, and Mesh Bend Update

gtoledo3's picture

This is, as the title says, a revised version of the "Mesh Filters.qtz" example from Open CL Apple Developer Examples.

In it, is a fully working updated revision of Mesh Noise filter.

Also included, is a revised version of the Mesh Bend filter (also posted in a revised "Pages Jiggle.qtz" earlier today), which retains most of the functionality of the original Mesh Bend.

Render In Image | GLSL | OpenCL | v002

cybero's picture

I've been lately seeking to get some good results using Meshes within Render in Image to then be further processed via v002 Rutt Extra. Although the input line shows a rendering image when RII is set to 2D [textured or not], the rendering of all imagery ceases at such a setting and can only be obtained using a Rectangle setting.

There seems to be a bit of incompatibility twixt GLSL Shaders and Mesh Renderers too, although I'm pretty sure I've discovered a quick and dirty workaround for that.

Please find attached the music visualizer protocol version. It employs the otherwise automatically jiggly mesh construction , v002 Rutt Extra & a .dae that I've also attached for completeness.

I'll be uploading the GLSL problem example later today :-) That one employs v002 Optical Flow.

I hasten to add that these compositions can be easily modified to work by means of not trying to 2D the RII or juxtaposing a Mesh Renderer anywhere near, above or to the side of a GLSL Shader patch.


As it happens the GLSL problem seems to be entirely dependent upon the kind of shader that is employed to reproduce the problem referred to as I now have textured Meshes via GLSL shading