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Quartz BuilderComunicate between 2 compositionsHello, I have this composition I've been working for some weeks, and it has a problem that I just can't find a way to solve. I'm going to try to explain it as simply as possible. I'm using 2 (equal) displays connected to a Mini Mac (one through the mini port, the other through the hdmi). In one display I show some AR (6 six different markers) output, and in the other one I show information about the respective activated marker. The composition is going to a museum so it has to be running all the time. Because of that, I'm using QC Builder so I can "autorun" the application generated. The problem is that I don't know how to make it span the 2 displays. I thought about splitting the composition in two and run one in display 1(the AR result) ,the other in display 2(the additional info) and make one communicate/activate the other, but I have no idea how to "link" two separate compositions (or even if this makes any sense at all :) Can anybody help?Is there any other well known alternative? Thanks in advance
Quartz Builder Midi Out/in limitQuartz Builder seems to have problem running Midi Receiver/Sender patch with more than 21 inputs or outputs. A composition that works in Quartz Composer without any problem (Receiving and Sending Midi with more than 21 I/O) does not work after building with Quartz Builder. Only the first 21 Midi in and outs are working. But there is no crash or something similiar. Only this limit.
Quartz Builder issues with Pixelnode Art-Net pluginHi there, Quartz Builder crashes every time i try to put my .qtz file into the dropzone. First, there is a spinning ball, just like when i open the .qtz file in composer. Thats fine. Then it starts scanning resources, and a couple of minutes later - it crashes. My info should be in the crash log. I don't know what to do from here. Can you help me? Best, soren
Crash Analysis plz?!I've got a project I'm working on that runs extremely well within Quartz, but once I build it (Quartz Builder) and run it, it crashes with some strange behavior. The entire application display will disappear, but is still active. I'm getting the following information from Console and Crash Reporter: 6/30/10 10:35:02 PM Quartz Composer[8952] *** Message from <QCPatch = 0x50FE1D40 "(null)">: Rendering terminated on <QCOpenGLContext = 0x33636FB0 | 0 rendering patches> Date/Time: 2010-06-30 23:35:26.392 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 494835 sec Crashes Since Last Report: 3 Per-App Interval Since Last Report: 4244 sec Per-App Crashes Since Last Report: 2 Anonymous UUID: 24E12AB5-2DDA-4CDE-8E44-1845E70D7285 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x90be02fa mach_msg_trap + 10 1 libSystem.B.dylib 0x90be0a67 mach_msg + 68 2 com.apple.CoreFoundation 0x9648100f __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x964800f4 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x9647ff21 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x919c40fc RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x919c3eb1 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x919c3d36 BlockUntilNextEventMatchingListInMode + 81 8 com.apple.AppKit 0x958f9135 _DPSNextEvent + 847 9 com.apple.AppKit 0x958f8976 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 10 com.apple.AppKit 0x958babef -[NSApplication run] + 821 11 com.apple.AppKit 0x958b2c85 NSApplicationMain + 574 12 com.bbygs.Major Tom 0x000026c5 0x1000 + 5829 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x90c06b42 kevent + 10 1 libSystem.B.dylib 0x90c0725c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x90c06719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x90c064be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x90c05f41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x90c05d86 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x90c05bd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x90c06168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x90c05d86 start_wqthread + 30 Thread 3: JavaScriptCore: FastMalloc scavenger 0 libSystem.B.dylib 0x90c0e262 __semwait_signal + 10 1 libSystem.B.dylib 0x90c0df1e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x90c0fbb8 pthread_cond_wait$UNIX2003 + 73 3 com.apple.JavaScriptCore 0x918e93e6 WTF::TCMalloc_PageHeap::scavengerThread() + 614 4 libSystem.B.dylib 0x90c0d89e thread_start + 34 Thread 4 Crashed: 0 com.apple.CoreFoundation 0x9645626e CFHash + 174 1 com.apple.CoreFoundation 0x9645606c ___CFBasicHashFindBucket1 + 444 2 com.apple.CoreFoundation 0x9645e25c CFBasicHashFindBucket + 252 3 com.apple.CoreFoundation 0x9645e123 CFDictionaryGetValue + 131 4 com.apple.CoreFoundation 0x96544a95 _CFStreamDetachSource + 405 5 com.apple.CoreFoundation 0x9647bdeb _CFStreamClose + 75 6 com.apple.CFNetwork 0x963d08e1 HTTPProtocol::destroyReadStream() + 173 7 com.apple.CFNetwork 0x963d07b1 HTTPProtocol::cleanupStreams() + 93 8 com.apple.CFNetwork 0x963d0acb HTTPProtocol::~HTTPProtocol() + 155 9 com.apple.CoreFoundation 0x96450ea1 _CFRelease + 353 10 com.apple.CFNetwork 0x963d054c URLConnectionLoader::reallyCleanUpProtocol(unsigned char) + 240 11 com.apple.CFNetwork 0x9642b249 URLConnectionLoader::cleanupProtocolFromClientThread() + 25 12 com.apple.CFNetwork 0x963a62c8 URLConnectionClient::getRequestForTransmission(_CFURLResponse*, _CFURLRequest const*, __CFError**) + 574 13 com.apple.CFNetwork 0x963a5caf URLConnectionClient::_clientWillSendRequest(_CFURLRequest const*, _CFURLResponse*, URLConnectionClient::ClientConnectionEventQueue*) + 223 14 com.apple.CFNetwork 0x9642a54a URLConnectionClient::ClientConnectionEventQueue::processAllEventsAndConsumePayload(XConnectionEventInfo<XClientEvent, XClientEventParams>*, long) + 148 15 com.apple.CFNetwork 0x963a5ace URLConnectionClient::processEvents() + 94 16 com.apple.CFNetwork 0x963a596f MultiplexerSource::perform() + 183 17 com.apple.CoreFoundation 0x9648315b __CFRunLoopDoSources0 + 1563 18 com.apple.CoreFoundation 0x96480c1f __CFRunLoopRun + 1071 19 com.apple.CoreFoundation 0x964800f4 CFRunLoopRunSpecific + 452 20 com.apple.CoreFoundation 0x96486034 CFRunLoopRun + 84 21 com.apple.QuartzComposer 0x92f14b9d -[QCRunLoopPatch _runLoopThread:] + 449 22 com.apple.Foundation 0x9428a8dc -[NSThread main] + 45 23 com.apple.Foundation 0x9428a88c __NSThread__main__ + 1499 24 libSystem.B.dylib 0x90c0da19 _pthread_start + 345 25 libSystem.B.dylib 0x90c0d89e thread_start + 34 Thread 5: 0 libSystem.B.dylib 0xffff0279 __spin_lock + 25 1 com.apple.CoreFoundation 0x9648315b __CFRunLoopDoSources0 + 1563 2 com.apple.CoreFoundation 0x96480c1f __CFRunLoopRun + 1071 3 com.apple.CoreFoundation 0x964800f4 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x9647ff21 CFRunLoopRunInMode + 97 5 com.apple.Foundation 0x942c3434 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329 6 com.apple.Foundation 0x9428a8dc -[NSThread main] + 45 7 com.apple.Foundation 0x9428a88c __NSThread__main__ + 1499 8 libSystem.B.dylib 0x90c0da19 _pthread_start + 345 9 libSystem.B.dylib 0x90c0d89e thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x90bff286 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x964c082d __CFSocketManager + 1085 2 libSystem.B.dylib 0x90c0da19 _pthread_start + 345 3 libSystem.B.dylib 0x90c0d89e thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x90be035a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90c0dea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90c3ca28 pthread_cond_timedwait_relative_np + 47 3 com.apple.CoreVideo 0x97eb6ce6 CVDisplayLink::waitUntil(unsigned long long) + 386 4 com.apple.CoreVideo 0x97eb5b2b CVDisplayLink::runIOThread() + 741 5 com.apple.CoreVideo 0x97eb582a startIOThread(void*) + 156 6 libSystem.B.dylib 0x90c0da19 _pthread_start + 345 7 libSystem.B.dylib 0x90c0d89e thread_start + 34 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x964691d9 ebx: 0x964561d4 ecx: 0x00000000 edx: 0x280ecb10 edi: 0x18bb2c00 esi: 0x00000000 ebp: 0xb0205c08 esp: 0xb0205be0 ss: 0x0000001f efl: 0x00000246 eip: 0x9645626e cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x1977e000 Any ideas?
Multitouch Demo AppThis is a multitouch demo application that requires OS X 10.6. I'm basically curious if anyone gets any kind of crashing, or if fps is abysmal on some kind of model computer that I don't have access to; that kind of thing.
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