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Quartz Crystalt-linked + cybero mixdown + music visualizersA] - a mixdown of the Audio Tools synced offline rendering of the examples posted @ t-linked.com, with the kind permission of their author, Pascal Lesport. t-linked + cybero mixdown - mini showreel from cybero on Vimeo. With the kind permission of Pascal Lesport, the original author of some fine OpenCL examples to be found @ t-linked.com , a fresh mixdown of some of the examples posted. still being processed at the time of writing B] - a set of re-drafted and protocolised for iTunes set of QC visualizers, employing the OpenCL & GLSL within the t-linked examples, as well as other components built in by yours truly :-). Download link ----> [t-linked+cybero](http://cybero.co.uk/OpenCLOnline/t-linked-opencl plus-cybero.zip)
Quartz Crystal rendering issueHi, never used Quartz Crystal before, so its maybe a known issue. Check the attached qtz and the mov rendered with from, using QuartzCrystal 1.4, OSX 10.6.3, Mac Mini with NV9400M. Default settings in the Crystal, codec changed to photo-jpeg. Also discovered the CoGeWebKit plugins won't render, its maybe a threading issue with my plugin, but no webkit plugin related messageds on the console, just produce a blank movie.
Kineme3D - latest releaseFantastic, a truly 10.6.x conformant, in my working experience, release of Kineme 3D. It doesn't spit its dummy out, it renders well in Quartz Crystal. Even structure_explode takes less than 2 minutes for a 10 second clip in Quartz Crystal. I think I'll create a little demo album just in honour of this release on YouTube - so good. Hope you don't mind an unofficial video release GT :-) - as yours did render well - you'll get tagged :-) [ or removed from album if you so wish it] I'm still to see just what the Open Asset Import support will extend to, pretty thrilled that .dae render from file path works AOK now. The little .md2 animations even work in Quartz Crystal - brilliant. Cheers.
AuroraElectroQuartz Crystal output of OpenCL dependent compositions Been finding OpenCL created Meshes a little on / off and Console buggy, so no surprise that they sometimes fail to render reliably offline within Quartz Crystal. No complaint, just an observation. I have, however, found that reliable results in Quartz Crystal can be achieved with SL's .dae support, accompanied by some CI patches and Kineme Audio Tools. I have made a Quartz Builder application that hosts this composition, which works quite well, but is still being proofed. The video below shows the working audio-visual composition. Currently still having some problems getting anything other than a white or transparent background in the Quartz Builder application. It would be nice to achieve the same as this using Kineme 3D, but sadly it doesn't seem to like my .dae files much at all :-(. {I shall have to try using other formats] Maybe Particle Tools would do it too. [Problem here is that I am getting some older compositions, including source examples just not working quite right ] Whatever, at present, at least for me, this is one of those either its an SL based solution or its a Leo based solution, along with quite a few other patches I could mention. UpdateHave managed to overcome the problem with Quartz Builder , although obviously enough the application will only work on 10.6.x. However, anyone wanting to see what I've managed to make of Aurora as a QB application should go here - AuroraElectro_QB Now - what about that OpenCL output in Quartz Crystal - the Aurora example always seemed to be jittery OpenCL wise, stopping and starting, but other example kernels run rather more smoothly, so I shall be experimenting with those & other examples in the meantime.
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