Raycasting

Rendering Live Video as 3D Volume

toneburst's picture

I've worked out a QTZ that renders live video input as a 3D volume using GLSL raycasting.

Funnily-enough, the hardest part was working out how to get around QC's lack of support for volumetric textures. Thanks to the several people who suggested making a 2D grid, with each cell representing a slice along the z-axis. It's not fast, but it does work!

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