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conditionalConditional or something else / helpI need some help, don't know how to archive something like that. I have audio patch what gives out volume info (from 0-1) to conditional patch (if first value is greater than 1 then) then it trigers enable on sprite. But i want to have this sprite left enabled. Not flickering on volume. How to do that? QC included. Maybe someone can explain. emer.
Simple logic: subtract 1 when # is greater than 1Sorry for the really simple question but I'm stuck on something I know many of you could bust out in moments. I'm making a color go back and forth between its "near" complement. Basically, instead of going to its direct complement (+.5 hue) I'm having it change +.4167 so that it can sort of bounce around the color wheel messing with eye fatigue. So basically I'm looking for the right way to subtract 1 when the hue is greater than 1. So as I make gestures the rising sequence should go: .4167, .8333, (1.25-1)=.25, .667, (1.0834-1)=.0834, etc. (I didn't include the entire composition as it is huge and will just complicate things). I hope the attached is enough to share. Thanks so much and again, sorry this is really basic.
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