cybero

Sound Square

cybero's picture

Just an excerpt from an ongoing personal project - a simple 3 * 3 sound grid.

Available via

SoundSquare 2.4MB download.

Viewable [soon] on vimeo @ http://vimeo.com/10815181.

Kineme3D - latest release

cybero's picture

Fantastic, a truly 10.6.x conformant, in my working experience, release of Kineme 3D.

It doesn't spit its dummy out, it renders well in Quartz Crystal.

Even structure_explode takes less than 2 minutes for a 10 second clip in Quartz Crystal.

I think I'll create a little demo album just in honour of this release on YouTube - so good.

Hope you don't mind an unofficial video release GT :-) - as yours did render well - you'll get tagged :-) [ or removed from album if you so wish it]

I'm still to see just what the Open Asset Import support will extend to, pretty thrilled that .dae render from file path works AOK now.

The little .md2 animations even work in Quartz Crystal - brilliant.

Cheers.

3DAudioMesh (Composition by cybero)

Author: cybero
License: Creative Commons Attribution-ShareAlike
Date: 2010.02.06
Compatibility: 10.6
Categories:
Required plugins:
v002 Rutt Etra version 2

3d Audio Graphical construction.

Example video - offline render in Quartz Crystal then resynced in GarageBand with an original audio doodle using GarageBand's in built atmosphere loops.

another example , using the posted DAE.

When I get to bring in Live Input with reliability, I'll be exploiting that Audio Tools facility.

Excuse the file size - caused mainly by the .wav file that 3D Sound Player uses [ the .aiff format was no smaller].

Exploits v002 Rutt Etra, DAE Meshes, Render in Image, 3D Transform.

I'm looking forward to engineering a Particles Tools based and Kineme3D Tools based equivalent to this.

SnowVJ Mixing Desk

cybero's picture

Took the simple SnowInteractive item I'd posted elsewhere and upped it in terms of how useful the moving around was, eventually coming up with a possibly multi-touch convertible item that could SoundBank and allow for mixing volumes, pitch, positioning by simply moving the sprites. Doesn't have to have the moving background OpenCL based, but would like to add some feedback into that too.

Get Snow VJ here :-)

ScreenGrab

OpenCL Meshes

cybero's picture

I had been studying the Aurora [Rainbow Snow] example recently that was posted up in the Developer Sample Code section sometime ago.

I was peaked to look again when the Iteration degradation problem cropped up earlier this week from itsthejayj.

I already knew that the OpenCL audio spectrum mesh creation routine worked outside of iTunes and produced a pretty mesh ribbon. It completely fails to show inside of iTunes.

Either way, the composition produced a load of Console messages, patches failing and segmentation fault crashes. Even if I attached a static .dae, then the Fog Environment, containing a Camera macro patch, would still bleat a lot , but only if the Audio Peak information were lacking slightly - silent to low points. If only those messages didn't presage the aforementioned crashes, I wouldn't be so worried. The Iterative string of errors doesn't end until the Console is reloaded.

Definitely a structural problem and one that the use of Iterations means keeps repeating even after the Render has been ceased. This behaviour also evidences when running the visualizer in iTunes and not playing any audio. I don't think this is specifically an Open CL, .dae related issue BTW. However, thus far I have not been able to reproduce the problem when replacing the Mesh with a simple Circle.

In fact , the problem seems to to have 'gone away' since I forced the Enable to be on only when Audio was running, whilst I typed up this report / post :-). If anyone can reproduce the problem I'd be interested to hear.

BTW - I do already know that when iTunes stops audio this visualizer kind of freeze frames and the QC Render window blacks out , the iTunes re-renders on fresh audio and the QC needs a stop/ restart on the Render window FYFI :-)