fractal

Kali (Composition by gtoledo3)

Author: gtoledo3
License: (Other — see description)
Date: 2012.06.20
Compatibility: 10.5, 10.6, 10.7
Categories:
Required plugins:
(none)

This uses the Kali fractal equation from fragmentarium, rejiggered into working in GLSL 120.

In order to get a milder look, back down on the color values. Licensed under GPL/LGPL.

(edit: .01, vert shader bugfix).

[non-QC... so far] Ported a mandelbox exploration app to osx

psonice's picture

This is 0% QC, but I'm sure some of you will be interested anyway. I ported rrola's Boxplorer app to osx. It's a mandelbox exploration tool, you can fly around and modify a ton of parameters. A bit like the QC mandelbox stuff I did ages back, but massively better.

It's a quick hack of a port (the original is just using SDL, but SDL gave me a ton of headaches instead of a straight port like it's supposed to) so maybe not everything works right, it seems ok though. I strongly recommend checking the readme out first, to get an idea of the controls (and remember it's ESC-ESC to quit), because it's not very mac like ;)

http://www.interealtime.com/Boxplorer.dmg

Peptide Synthesis (Composition by smokris)

Author: smokris
License: MIT
Date: 2010.08.15
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

Chained Hexagonal Pixellate CoreImage filters with not-quite-synchronized Interpolation behaving in a vaguely-fractal-like manner.

Help searching - Mandelbrot QC plugin

Emer Värk's picture

Hello all.

I have small help request - maybe somebody still have MandelbrotQC.plugin somewhere hidden in harddrive. Link what is up in Kineme third-party paches is down and the guys who made this are not answering too. Im looking way to implement Mandelbrot fractal in some compositions.

Can somebody send me email with that plugin? emer@vonkrahl.ee

Thanks. Emer Värk

Mandelbox (Composition by psonice)

Author: psonice
License: MIT
Date: 2010.04.09
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

This is a 3d mandelbox plugin. It's rather awesome, both in coolness and hardware requirements ;) Use a SMALL window unless you have the latest and greatest GPU (I have a radeon 2600, and it gets near to smooth at around 320x240.

I'd love to say I invented it, but all I did was port it from HLSL to GLSL. I saw it in this sexy 1KB demo by Mad of Still: http://www.pouet.net/prod.php?which=54812 (source is in the download link, if you don't mind assembly.. the hlsl shader is in the data elements near the end of the source code). Mad found it on some fractal forum, so he didn't invent it either, but he does get some credit for making it run in 1kb :)