iTunes visualizers

t-linked + cybero mixdown + music visualizers

cybero's picture

A] - a mixdown of the Audio Tools synced offline rendering of the examples posted @, with the kind permission of their author, Pascal Lesport.

t-linked + cybero mixdown - mini showreel from cybero on Vimeo.

With the kind permission of Pascal Lesport, the original author of some fine OpenCL examples to be found @ , a fresh mixdown of some of the examples posted.

Expect a posting of the visualizer versions of these Audio Tools based compositions soon.

Those files have been partially re-configured to suit an Audio Tools installation, although the original t-linked OpenCL & GLSL have been left , essentially, intact.

The compositions are audio synced to the mixdown tracks that also affect the resulting rotations, transformations, positions and other dynamic parameters, drawing into meshes and GLSL grids , sometimes with a static DAE input, otherwise with an OpenCL Particle output.

What really distinguishes these OpenCL compositions is that they employ a combination of Supersampling and Feedback to further change the rendered result of the OpenCL kernel, the output of which kernel has already been affected by the peak and spectrum [low, mid, high] data retrieved by Audio Tools from Kineme.

Offline rendered in Quartz Crystal to the tunes that they were set to. Resynced and output from GarageBand, wherein the original midid transcripts and loop mixes were created.

still being processed at the time of writing

B] - a set of re-drafted and protocolised for iTunes set of QC visualizers, employing the OpenCL & GLSL within the t-linked examples, as well as other components built in by yours truly :-).

Download link ----> [t-linked+cybero](

Snow leopard loveliness

cybero's picture

Just got this from my recent reading of the updated QC guide[s] upon Apple's Dev Site



iTunes Music Visualizers are no longer required to run in Safe Mode. This means that music visualizers can now access devices such as Video Input as well as leverage custom PlugIns.



Of course, the 3rd party & custom plugins will need to be SL compatible, but nonetheless, very good news.