|
iteratorIteration to Structureafter a brief study how to nest iterators seen @noboko (thanks @gtoledo3 for useful link! http://kineme.net/forum/DevelopingCompositions/SuperCoolQuartzComposerQtzs) i tried to hook them to make structures. few examples attached. so far i had an interesting adventure in generating various combinations of lines and stuff.. but i'm really stuck at this point. i have a basic question: does this kind of structuring makes sense? could it go further (lets say something like http://kineme.net/Release/Beta/GLLookVeryCool) ? is there a way to make offsetting points more controllable by this method, or i should include any other tools, maybe i'm missing something about structure making in general? any tip would be appreciated! Smooth In Iterator (Composition by gtoledo3)
This is a composition that illustrates the result of smoothing values inside of a QCIterator. Iannix and QCI'm trying to make run together Iannix (http://www.iannix.org) with QC through OSC. I have 20 elements in Iannix which sends their ID, X and Y position every 20ms under the same adress: /cursor cursor_id cursor_x cursor_y. The aim is to represent the 20 elements at the same time, queueing the structure and passing to an Iterator I got 1 element which jumps between the positions, I tried also with JS Smooth from here: (http://kineme.net/forum/Discussion/DevelopingCompositions/Smoothingcoord...) but not desired result is obtained. Any idea?
Passing values to iterated objectsHi ! I'm trying to make a series of random X-scaled planes, and I would like the planes to be joined on their edges. These planes would be translating on X, all joined. So I would have to pass width and position from one plane to another, but I can't manage to find how to do with an iterator, as I want the number of planes to be a variable... and the whole comp to be... well... as elegant as possible... I guess this must be quite simple, but passing values from an iteration to another is out of my competences for the moment... Does any of you have an idea ? Thanks in advance !
Polyspin (Composition by gtoledo3)
This is a composition that: -Constructs a grid of colored objects, with different controls for color generation. -Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object. -Configures a color crossfade on the object as it returns back to the "home" position of the color grid. -Controls for force and decay of the hit effect. -Configurable columns and rows that adjust to the rendering destination. ...and that's the gist of it. I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered. I used a modified version of this for this video post: |