iterator

Slice and Dice TreeMap using iterators

Swiftlikeninja's picture

I built a slice and dice treemap in quartz that staticly supports 8 values and will graphically represent the data in ratios of individual value over collective total. What I would like to do now is repurpose the code to use an iterator that would step through a structure of values and generate the treemap instead of having to hardcode each and every member. The problem Im running into is the position of the bars is dependent of the previous block formula results. Im at a lost as to where to continue, Ive attached the treemap qtz. If anyone could assist and push me in the right direction, I would be greatly appreciative.

Movie Runner Crossfader (sans iterators)

cradle's picture

Attached is a proof of concept folder scanner/crossfader I developed for a birthday party.

It scans a folder for all movies (recursively) and then plays them sequentially with an 'x' second crossfade between adjacent movies.

The movies need to be longer that 'crossfade time' seconds or weirdness will happen (as it's using 2 players and mixing between them).

This could be more simply executed by using CoGe or other VJ app, but I like staying in QC as much as possible. Power to the people.

p.s.

I'd love to know how to make 'virtual patches' or 'macros' inside a patch that don't require external plugins/patches to be installed (i.e. my "movie player" macro is duplicated in this patch, and I'm not sure how to get around this for the simplest method of distribution [which rules out external patches])

p.p.s

you could extend this example to have 3,4,5...n dedicated players/mixers, and such a project would be very, very cool. maybe I'll do it myself when I need such a thing.

Time Smear

dwskau's picture

These are real-time versions of some time smear effects. On a brand new MBP they run best at around 24 iterations. If anyone has any suggestions to improve performance and get more iterations, I would love to hear them.

Graphing techniques

mattgolsen's picture

So I've built a pie graph using an iterator and a sprite, and I'm really not happy with the performance of it. I see at least a 15-20 fps hit when I use it. What other techniques would you guys use in this case?

Mesh Iterator by Structure Count - Normals (Composition by cybero)

Author: cybero
License: MIT
Date: 2010.02.26
Compatibility: 10.6
Categories:
Required plugins:
(none)

Iterates from structure count derived from .DAE files normals members.

DAE structure member is fed from Structure Index patch to Mesh Iterator, with the Structure Member count providing an Iterations count inside the macro.

Resulting render is an iterated 3d render of the meshes normals.

The attached demo uses both Mesh Iterator by Structure - Vertices and Mesh Iterator by Structure - Normals.

The DAE file - from collada.org, has also been uploaded so you can properly run the demo in full.