kineme 3d

Kineme 3D plugin and OSX Mavericks

pibo's picture


I see it´s still available and I would like to know if it´s possible to install the Kineme 3D 1.9 plugin in OSX Mavericks.

Thank you.

Kineme3D Object Blend doesn't Blend UV coordinates

The K3D "Object Blend" and "Blend Renderer" nodes don't blend the UV coordinates of a mesh.

At the moment (kineme 3D 1.7), the UV coordinates are always those of the first object (blend 0). Even with blend set to 1 the UV coordinates are still those of the first object (while the xyz vertex coordinates are the ones of the second object, as expected).

Not sure if this really is a bug, but is sure is unexpected behavior.

It would be nice if they would also blend, just like the normal xyz vertex coordinates.

I attached a .zip with compositions that demonstrate the bug.

Kineme3d mesh blender?

Udart's picture

Can anyone point to an example or something about this patch. I haven't found anything...

Kineme 3D-Interactive Model Reel (Composition by rmohler)

Author: rmohler
License: (unknown)
Date: 2010.11.17
Compatibility: 10.6
Required plugins:

A simple proof of concept design for an interactive demo/model reel in which the viewer has total control over how they want to view the model. Included are several of my own models. The settings are all set to them.

Future work may include the ability to import any model without having to change any extra settings on behalf of the user.

Kineme 3d Object Structure Renderer Crashes!

outpro's picture

Hi, I am trying to use kineme 3d object structure renderer patch, but it always fail to render. I have try it 32 bit mode also, nothing changed, what can be wrong do you think?

I am using snow leaopard, with a 256 mb NVIDIA GeForce 9400M MBPro.

here is the error messages; 0x9748927d: -[QCContext renderPatch:time:arguments:] 0x97488f9c: -[QCGraphicsContext renderPatch:time:arguments:] 0x97487f53: -[QCOpenGLContext renderPatch:time:arguments:] 0x97487d16: -[QCPatch(Runtime) render:arguments:] 0x0000f4e1 0x974c8e56: -[QCView render:arguments:] 0x974c96a6: -[QCView _renderGLContext] 0x93140a99: -[NSView _drawRect:clip:] 0x9313f737: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313fa6c: -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] 0x9313dc56: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313ebcb: -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313d7cb: -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] 0x9313a111: -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] 0x9309ad6e: -[NSView displayIfNeeded] 0x93064094: -[NSWindow displayIfNeeded] 0x930955aa: _handleWindowNeedsDisplay 0x92cc2892: __CFRunLoopDoObservers 0x92c7f18d: __CFRunLoopRun 0x92c7e864: CFRunLoopRunSpecific 0x92c7e691: CFRunLoopRunInMode 0x94874f0c: RunCurrentEventLoopInMode 0x94874bff: ReceiveNextEventCommon 0x94874b48: BlockUntilNextEventMatchingListInMode 0x9306bac5: _DPSNextEvent 0x9306b306: -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] 0x9302d49f: -[NSApplication run]