liquid simulation

Making Smoke like Particle system

SomeKid's picture

I am interested in making a smoke like particle system. I have searched kinda deep into some of the threads, and found some info. I read a great deal of george toledo sample thread. And got that I need lots of Interpolation and a particle system to do any thing remotely interesting. I think that is what I got, hard to tell. George you do a good job of keep your work yours. Which i can understand 100%.

But so my real question is do I need Kineme3D or QuartzCrystal to make smoke in Quartz Composer?

Am I thinking about this right? Small particles. Lots of them, I am guessing. Some gravity. A pretty short lifetime, or long lifetime? Do i need an image of some sort to make it look more real?

Help much appreciated

MultiTouchPatch-NagaoLiquid (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.12.09
Compatibility: 10.5, 10.6
Required plugins:

This is a qtz that uses the kineme MultiTouchPatch and core image to create a kind of 2D liquid simulation.

This may have less than ideal FPS on some systems; this is similar to the multi-touch example compositions, and was actually an early one (with some minor changes). I decided that the limited speed of the nagao setup made it "not so good" as an example piece, but it's probably nice as a general example. It's usable on my macbook pro, but not really so much on my white macbook.