Mesh noise

Udart's picture

Here's a comp I made playing with mesh noise. It's for a specific project hence the strange 2:1 format.

Does anybody know whether I can get a higher 'resolution' reducing some of the horrible jagged edges? They seem to me to be more jagged than other un-antialiased things I've seen in Quartz.

Industrial Robot (Composition by rbetin)

Author: rbetin
License: Creative Commons Attribution-NonCommercial-NoDerivs
Date: 2012.03.28
Compatibility: 10.6, 10.7
Required plugins:
Kineme 3D

A sample 3D industrial robot animation using sketchUp model as mesh, and Kineme 3D.

  • Composition file : Industrial robot.qtz
  • Mesh files : included bellow in


See video

OSC Web Dance 3 (Composition by Prack)

Author: Prack
License: Creative Commons Attribution-NonCommercial
Date: 2012.01.05
Compatibility: 10.5, 10.6
Required plugins:
Audio Tools, gl tools, qcOSC

OSC Web Dance 3 by PrackVJ aka Marcos Prack

With this comp you can control a differents meshes. You can rotate, change colors, and make some funny things. You need an IPod Touch, or an IPad running TouchOSC app, and some more things.

You need to download the zip file, they have the .dae files, a readme file and the TouchOSC files.

You need to install some patches from Kineme: the Kineme Audio Tools and the Kineme GL Tools. Additionally you need to install the Hexler's qcOSC plugin, you can found it at

This is an excersise I made for my vjing session, you can use it, and modify it as you want. You can change the .dae files if you like too.

If you have any question you can write me to:

mprack at gmail dot com

I'm not an expert, so, the composition could be better, if you can improve it, please, send me your file, I like to learn from you. Thanks a lot, and thanks to the QC community.


QCMesh Triangles (Composition by gtoledo3)

Author: gtoledo3
License: Creative Commons Attribution-NoDerivs
Date: 2011.09.30
Compatibility: 10.6, 10.7
Required plugins:

This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured.

Get Texture Coordinates (from mesh file)

Caelshadowhunter's picture

Hi, does anybody know of a way to get texture coordinates from a mesh file, so to apply them to a mesh creator?